HTC and Valve have hit a high note with the Vive Pre. It's a country mile ahead of the Oculus Rift in terms of interactivity and immersion and is simply stunning. We challenge anyone to try the Vive and not be impressed.
HTC and Valve have hit a high note with the Vive Pre. It's a country mile ahead of the Oculus Rift in terms of interactivity and immersion and is simply stunning. We challenge anyone to try the Vive and not be impressed.
But it's also completely amazing. Along with its rival virtual reality (VR) headset - the Oculus Rift , which began shipping to customers last week - the $800 (roughly Rs. 53,000) Vive carries with it the promise of a new generation of gaming, as well as the promise of new frontiers in...
Recently, we got the chance to take a look at the HTC Vive virtual reality headset for a three week test run. With quite a few virtual reality headset options out on the market right now, we were interested in finding out what exactly sets the HTC Vive apart from the rest.
Since the announcement of Vive in March last year, we've seen unprecedented levels of interest and excitement across the globe," said "Vive offers a level of immersion and presence that is so different to anything else out there, giving you the ability to move around a virtual world you can truly...
HTC launched the Vive as the only VR HMD with roomscale support and proper motion controllers over two years ago, and while their competitors have caught up over that time, they've introduced a killer accessory that once again puts them ahead in the realm of movement.
True wireless freedom; Works with either Vive HMD; Easy setup; No image quality reduction versus being wired; No noticeable added input latency; Battery pack design makes for an easy swap-out; Headset doesn't feel any heavier
More expensive for Vive Pro owners; Battery is not hot-swappable; Image quality could be affected by slower CPUs
Video games have been one long journey towards realism. First, it was more realistic 2D graphics. Then realistic 3D graphics, from the earliest days of ray-tracing (think Atari's Star Wars arcade game) to the PS1/N64 to the incredible virtual environments artists assemble nowadays.
OK look, I like to think of myself as a straight shooter, so I'm going to be super transparent here: I am a huge cynic. Yes, being a child of the 80's I'm not actually that old, but when it comes to tech I'm like the grumpiest of grumpy old men. I didn't think much of smartwatches (BAH!
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