A fun, if slightly repetitive racer with some of the best force feedback we've ever experienced
A fun, if slightly repetitive racer with some of the best force feedback we've ever experienced
I'm new to the Forza series, and I've never really spent any time with a racing sim. I own a car, but it's a 2004 Hyundai Sonata. I love BBC's Top Gear , but I couldn't name most parts that make a car actually work.
I never really thought I would get the hang of driving a powerful car in a game like Forza; Racers like Mario Kart and Burnout taught me that Sir Isaac Newton didn't know what the hell he was talking about; My issue is that I don't want to play with too many assists on.
At first; I was happy that I only needed to learn a few tracks; but it is a bit disappointing after a while to hear the announcer reveal that you're heading back to Sebring International Raceway for the eight time.
Forza Motorsport is Microsoft's racing jewel as it has provided Xbox gamers with a great simulation experience that is accessible to all levels of racing fans. The series was first released on the original Xbox and this fifth release, sixth if you add Forza Horizon, is a launch title for the Xbox...
Forza Motorsport 5 combines superior visuals, futureworld technology, and the series-standard love for cars and car culture into a flagship launch title for the Xbox One.
Stunningly gorgeous graphics; Creepy Drivatar AI profiles of your friends enhances investment in offline racing; Superior car handling and use of controller rumble
Trimmed down lineup of cars and tracks is disappointing; A challenging game for the mainstream audience that a launch title will bring in; Microtransactions may be unnecessary; but it's yucky to see them
For decades the weakest part of the racing game experience has been the AI. Artificial intelligence in racing games poses a grand challenge for developers, because if an AI racer drives perfectly it doesn't look real - and if they mess up too often their mistakes can look scripted (or, as was the...
Forza 5 is gorgeous and smooth as butter, and its utterly enchanting handling makes it a joy to drive hard, but this game is more than just a rock solid technical titan for the Xbox One. It's an essential destination for the automobile obsessed.
Stunning visuals; Genre-leading sound; Drivatar; Terrific handling
Light on tracks
I've considered myself a very die hard gamer for the vast majority of my life and there's only ever been two styles of games I've never really been good at – racing games and fighting games. I always enjoyed playing games like
+ Stunning graphics; + Unbelievable attention to detail; + Forzavista; + Drivatar AI; + Accessibility for newer players
- Lack of tracks/cars at launch; - Lack of environmental effects
The more articulate car nuts among us need little reason to wax lyrical about their favorite vehicles, and no other series has so elegantly serviced our love affair with the automobile in recent years. If you were worried Forza 's Xbox One debut might skid off the track, rest easy.
+ Beautifully detailed and varied vehicles made real with faithful handling physics and killer sound effects, + Outstanding damage modeling; immersive car-specific cockpits; Drivatar A.I.
? Why can't any cars honk their horns
There's something about the racing genre that holds a special place in the gaming world. There's no story to push you forward. There's no allocating skill points to improve your character. There's no intricate series of button combinations to remember to execute an on-screen move.
Game play is great, Car responds like a real car would. Rearwheel drive car with some HP will spin the backend out if you punch the gas in turns, handbreak will break the tires lose, the new style of "AI" makes the game interesting because no race is the same.
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