i like this game becouse its enjoy for fun
amazing grafic and real racing game
i like this game becouse its enjoy for fun
amazing grafic and real racing game
An excellent driving game but one sullied by cheapskate microtransactions. a lack of tracks, and the dubious worth of the Drivatar technology.
Superb graphics and attention to detail, with plenty of cars and a clear love for motorsport; Excellent handling model and by far the best use of the Xbox One controller so far
Drivatar is all very clever but it needs some serious curating or filtering if it is not to ruin the single-player; Not enough tracks, too many dropped features, and some particularly divisive microtransactions
CRASH up derby.....that should be the motto of this game. I apologize first off....I can't remember if I bought this game here or at the local Gamespot, but non-the-less....this game is NOT worth what the "GOD'S" of gaming has said it is.
Great that the Top Gear boys did the narrating, but the car list sucks hard. It's about a quarter the amount that was in the fourth game. Loved the Franchise until i played this trash.
Coin doublers. I first bought one of those in Jetpack Joyride . I played it for a few hours, then decided I wanted access to more coins to buy more things more quickly. It was hardly excruciating giving over the price of a Mars Bar to get double my coin income, and seeing as I got the game for free...
I awarded Forza Motorsport 4 a perfect score on the Xbox 360 and bought hundreds of dollars' worth of sim-racing peripherals to play it. It is safe to say then, that I am a fan of the Forza series and a sim-racing enthusiast.
Native 1080p @ 60fps; Unmatched sound design; Great 16 car online multiplayer; Works great with new Xbox One controller; Drivatars bring life to offline races
Unwanted monetisation; Less tracks; Less cars; Less value
The last Forza Motorsport game I played before this was Forza Motorsport 2, and coming from that this game is a massive leap in all departments, from how the cars look and feel, to just how the game plays.
Forza has always been a series that rejoiced in the intoxicating mix of beauty and power ; oil and paint. Gear ratios, camber and suspension stiffening cross paths seamlessly with decals, vinyl groups and paint mixing. Can Forza Motorsport 5 bring that balance to a new generation?
Driving still feels great; Trigger feedback is a game changer; Looks gorgeous; sounds great; Livery editor is still exceptional
The career structure feels barely good enough; No more prize cars or rewards; Lots of content cut; lots of content for sale; No auction house for livery; tuning setups or cars; The music is a bit weird – all choirs and orchestras
Turn 10's next-gen racer looks remarkable but doesn't handle as well as Forza 4
Remarkable visuals; Meticulously detailed; Ai system carries potential
Punishing car handling; Limited number of tracks; Microtransactions
Despite a long history of gradual improvements, the racing genre doesn't always reflect the real-world track life: there is one winner, and dozens of losers. Not so on the track – position and rank pay off, and every single car and driver are there to compete, though many aren't ready to be number...
Breathtaking graphical presentation; Lifelike and throaty sound; Drivatar concept works in concept and in practice; Wide difficulty scale options
Drastic reduction in tracks and cars; No weather or nighttime races; Multiplayer timeout issues; Questionable economic choices
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