Developer Square Enix has been in a bit of a rut lately, releasing middling release after middling release (not counting well-received remasters of already excellent games like Crisis Core: Final Fantasy VII Reunion and Live a Live). It began last March with the disappointing Babylon’s Fall and the rough-around-the-edges Stranger of Paradise: Final Fantasy Origin. Sadly, the streak continues with Forspoken. Built using Square Enix’s hyped in-house game engine, the Luminous Engine, Forspoken was set to impress—until the first trailers hit the internet, and the game’s eye-rolling dialogue was memed to oblivion. Unfortunately, it turns out that gamers were right to be suspicious. The $69.99 action-RPG isn’t a good game. Forspoken has a few charms, but it falls flat on most levels, with disappointing graphics, poor voice performances, and shallow gameplay. Simply put, Forspoken is a B-tier game masquerading as a AAA title. New York Tough Forspoken begins by introducing Frey Hollan...
Forspoken would be a passable PlayStation title if it were released a decade ago, but it drops the ball as a contemporary AAA game due to its awkward voice performances, muddy visuals, and many bizarre design choices.
Cool magic system; Occasionally fun parkour
Bad dialogue and voice performances; Boring, poorly paced story; Disappointing visuals and performance; Empty open world; HDR and light bloom ruin the visuals