Final Fantasy XII has always been a bit of an oddball within the long-running series. Its real-time combat smacks of an MMO, like FFXI and FFXIV , but it's still a single-player adventure centered around a core party of characters.
Fast-forward function saves time; improves pacing; Unique departures for the series; like Gambits and a politically driven story; still feel fresh today; Individual License Boards give party members personality; shake up gameplay; FFXII was always meant to be played in HD
Grinding for gil can still get tedious, Junk seriously needs a "sell all" button, Gambits are a little simplistic, Hemming and hawing for hours over which permanent Jobs to assign your party members; Seriously: hours