Big expectation about this game what a let down wasted my money
Big expectation about this game what a let down wasted my money
Fighting enormous enemies in games has been a time-honored tradition for the whole span of the medium. There's just something so satisfying about taking down someone who's several times bigger than you. It makes you feel like a god, like an actual hero.
Movement controls are fluid; Enemy designs are tactile and varied; Killing Ogres feels great
Combat controls fail at inopportune moments; Story feels stripped down; The camera is somewhat adversarial
What could be more fun than dismembering huge hulking monsters, leading up to a decapitation Extinction is an offering from Iron Galaxy Studios (perhaps best known for their work on the later seasons of Killer Instinct) which is set in a fantasy world where beasts that look like ogres, gargoyles,...
probably one of the worse game i have ever played. Its not even worthy for a basic phone game. Graphics are extremely basic, gameplay is boring and repetitive. Every level is exactly the same as the previous. Rescue civilians chop off giants head...repeat. In one word, this game is stupid.
When Iron Galaxy's newest game, Extinction , was announced last year, a number of media outlets started talking about how it was taking inspiration from Team Ico's 2005 masterpiece, Shadow of the Colossus . The question evolved into what the game would emulate about its inspiration.
From its very first moments, Extinction wants you to know that the Ravenii are the real deal. Frighteningly large, each monstrous, muscular ogre is a roaring mishmash of Japanese Kaiju and medieval fantasy.
Since Extinction is currently retailing at a mind-boggling $99.95, the same price as a Triple-A title; somebody, somewhere, is taking the piss.
None of the official Attack On Titan games have been any good so can this unofficial homage provide a suitable David vs. Goliath battle
The first hour or so is fairly entertaining and the movement system is pretty good
Shallow and extremely repetitive gameplay, with very cheap-looking graphics and presentation; Outrageously expensive for such a flawed experience
Deep Story Campaign – Kill thing, try save people. Dynamic Side Missions – All are "kill x things" and "save x people", which you will end up doing anyway. Skill-Based Combat – Nope, run to thing and mash attack.
I don't enjoy writing about bad games. I understand making games is incredibly difficult, and I'm not claiming I know how to do it. But this game should not have been released. Someone, somewhere along the line, should have made the call to cancel this game.
Nothing
Enemies and assets are recycled; Environments are unremarkable; Gameplay is dull and repetitive very quickly; Characters and story are drab and generic; Frequent glitches and bugs add to the frustration
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