***DISCLAIMER***
***DISCLAIMER***
DriveClub, a game which got delayed a year because Evolution Studios needed more time to polish the game, it was originally scheduled to be a PS4 launch title. After waiting a year, DriveClub launched on the 10th of October, but was riddled with online connection problems.
Fantastic range of cars; Singleplayer has a lot of race variety; Each re-load can have different results; Plenty of track & road variations; Challenging & enjoyable; Customisation is very good & offers some nice designs; Online Clubs are the way to go; Day & Night cycle is a brilliant feature/br
Online is yet to function properly; Online racers have tendancy to spin your off road; Steep learning curve may put off some; The soundtrack is almost non existent
Hoping the gift is as good as the wrapping paper. As I am sure you have seen from videos and photos already, the game is absolutely gorgeous. The cars not only look beautiful on the outside, but the level of detail on the inside of the cars, the details for the various race locations, and the sun...
Fun To Play; Graphics; Tracks
No Replays To View; Not much to do; Poor Customization; Poor Online Play
While Driveclub is a functional game, it lacks the polish or depth seen in other contemporary racing titles like Forza Horizon 2, or even last-gen driving simulators like Gran Turismo 6.
Solid visuals; Straightforward game modes
Bland soundtrack; Confusing driving environment; Small car roster; No tuning or customization options
# Driveclub was supposed to be Sony's big racer for the launch of PlayStation 4 back in November 2013, while also showcasing Sony's concept for PlayStation Plus versions of titles that could be upgrading to the full game for cheaper than buying the game normally.
on my Dreamcast. In the years since, I've watched online gameplay go from a novelty, to alternate play modes, to the core feature of both games and consoles. Usually, it works by creating immersive, innovative and unique experiences.
The Short Version: The fact that DriveClub is still mostly a wreck for ALL of its online functions is frankly embarrassing and the lack of a large public beta was remarkably short-sighted.
Track design is excellent; Gorgeous visuals; Brief moments of brilliance
Server issues are killing it; Penalty system is broken; Project Cars isn't out until 2015
(Don't) drive together
+ Addictive single-player mode, + Multiplayer is great when it works, + Great lighting effects; THE SUN, + Car models look incredibly sexy
- Clubs are a waste of time; - Club-only rewards are ridiculous; - Cars handle like they're driving on butter; - Aggressive AI
Nine months late to the party, but better late than never, Driveclub has finally made its way to the PS4. What was supposed to be a launch game for Sony's newest console system when it was first revealed back in 2013, Driveclub became heavily delayed due to problems with its social system and the...
In this look at the embryonic stages of Evolution's social racer, Tim Martin finds a beautiful but currently incomplete driving experience.
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