A puzzle game. It is like be playing chess with living pawns. The game itself could be confusing if you are not aware of the true gameplay: Make the more painful combos until the objetive is dead.
A puzzle game. It is like be playing chess with living pawns. The game itself could be confusing if you are not aware of the true gameplay: Make the more painful combos until the objetive is dead.
For those unaware, this game has been ported essentially 2 times now. From Infinity Moment (PSP) > Hollow Fragment (Vita) > Re: Hollow Fragment (PS4). This game is certainly not for everyone, it does not have "mainstream appeal" so naturally it won't review well.
Macabrely original murder 'em-up that defies categorisation, and its numerous rough edges, to make being evil more fun than in almost any other game.
A huge range of disturbingly inventive and often hilariously funny traps, with plenty of unlockables and extra modes; The new content and character are welcome additions
The artificial intelligence is extremely uneven and never feels believable; Ultimately repetitive gameplay that relies too much on trial and error; An expensive update for PS3 and Vita fans
rubbish game and have traded it in at cex to get better game
The Deception franchise is a fairly long running series whose first game hit North American shores in 1996. Since then every single instalment has occupied a spot on North American store shelves for gamers to pick up and experience; therefore, it does seemingly have a strong fan base on our shores.
Deception IV: The Nightmare Princess 's value for returning player depends on how much they enjoyed 2013's Blood Ties and if the addition of 100 new quests (which become repetitive quickly), a new female lead, the return of past protagonists is worth the price-tag - it feels like more of a GOTY...
+ Sadist torture simulator; + New stages and traps; + Studio Mode + return of past heroines
- Quest mode gets repetitive fast; - Stage creation limited; - Might not have enough new content to justify a re-purchase for existing fans
Silly but fun game - good for a quick play but not much longevity.
Gamers were ecstatic to hear about the Sword Art Online novel series getting its own video game and everyone knew there was a lot of fun to be had considering the story depth and the large array of monsters.
The surprisingly long-running Deception franchise is held together by a core idea: Traps are fun. The entire series is effectively built around a puzzle game atmosphere where you create elaborate Rube Goldberg mechanical monstrosities to kill attackers.
At its core, this is a strategy game with an emphasis on unit placement. Players control Laegrinna (or any of the four new playable leads) through two phases of gameplay: real-time third-person movement, where they must avoid or bait enemies, and placing traps in the most efficient set-up possible...
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