Death Stranding review
How do you summarise a game like Death Stranding? It’s at once the most boring and bizarrely absorbing adventure you can have on the PS4, an unrelenting slog of a game that has very little respect for your time, but in its quieter, meditative moments, it’s like nothing else. It’s easy to foresee a lot of people giving up before the narrative really starts to unfold, and honestly, there’s little in the story itself that makes persevering worthwhile. Instead, it’ll be a combination of wanting to see every inch of this strange dystopian wilderness, a growing bond with the needy tank baby, and sheer determination to finish the job that’ll see willing players through. Death Stranding isn’t a memorable action game. It’s definitely not a stealth game either. It’s laughably self-serious, hard to call fun, and it will deservedly be the most divisive big-budget title of this console generation. But somehow, this endlessly weird game about walking mercilessly long distances with too much weight on your back is kind of brilliant too, and it’s something we should all be glad exists.
Amazing world; Looks stunning ; Planning a route and getting there in one piece feels rewarding; Online features are superbly implemented;
Messy storytelling ; Very uneven pacing ; Inventory management should have been much better ; Clunky combat;