if play had halves id give this 4 n a half but as it is i think 4 is good enough. the game plays well,combat is good,game and story are interesting and the levelling up plus replay value are great points.
if play had halves id give this 4 n a half but as it is i think 4 is good enough. the game plays well,combat is good,game and story are interesting and the levelling up plus replay value are great points.
this series has always held up as some thing to enjoy and has a good replay value this game continues to have the right combination of action and story to enjoy a good play!
After four years of anticipating this game, I can say that it could have been so much more, story-wise. Doesn't seem to conclude the series really. But the fighting style was solid, visuals were great, and who can go wrong with playing as Dracula.
Castlevania: Lords of Shadow is a good game, held back by repetitive button-mashing combat, framerate issues and an overly linear level design. There's a great balance between combat, puzzle and obstacle courses, which is great, and the magic aspect adds a superb layer of depth to battles.
Since becoming a fan-favorite in 1986, Konami's Castlevania series has had quite the journey through the ages. It's had the Good (Super Castlevania IV), the bad (Castlevania: Judgement) and THE Masterpiece (Symphony of the Night. Need I say more?).
+ Amazing Production values that very few games can rival; + With over 20+ hours of gameplay; plenty of gaming value for your dollar
- Gameplay; while good; lacks originality and borrows to heavily from the competition
Is Lords of Shadow a good, albeit familiar game? Absolutely. But is it truly a Castlevania game? That's ultimately up for the diehard fans to decide. For our money, it's close enough to earn our respect…and to tempt our fangs with the promise of even greater blood-letting in the future.
Engaging visual presentation and design; Intense; fast-paced offensive combat; A rich; substantive campaign roughly 15 hours long; Replayability with hidden areas and additional challenges
Clumsy defensive maneuvers slow combat; Story and design elements borrow too heavily from other games; Doesn't truly feel like a Castlevania title; Excessively expensive power-ups
The first Lords of Shadow was a line in the sand for many old school Castlevania fans. Mercury Steam's departure from the familiar 2D gameplay and the non-canon nature of its story generated an outcry of naysayers, who still reminisced about the heyday of Symphony of the Night .
High production value; Engrossing combat; In depth upgrade system adds replay; Satisfying conclusion to series
Frustratingly tedious segments; Hidden load screens; Minor bugs and glitches
The time has finally come to end the Lords of Shadow story arch and Dracula is coming into the spotlight. The Lords of Shadow story arch has been a tremendous series for Castlevania.
+Visual Fidelity; +Revamped Combat
-Stealth Sections; -Questionable Design
Initiée dans les années 80 par Konami, la licence Castlevania cumule un grand nombre de jeux, dont certains désormais très prisés par les collectionneurs. Initialement connue en tant que jeu d'action en side-scrolling, la série a également fait des apparitions peu appréciées en 3D.
Très bonne prise en main; Direction artistique réussie; Excellente bande sonore; Durée de vie honorable; Bonne réalisation graphique
Phases d'infiltration inintéressantes; Beaucoup d'allers-retours; Quelques effets d'aliasing; Les murs invisibles
As reboots go, Castlevania: Lords of Shadow did interesting things with Konami's famous and much loved series, with developer MercurySteam crafting a game that was as much God of War as it was Castlevania, and it also featured a surprising conclusion that actually saw protagonist Gabriel Belmont...
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