There may be a good game buried under Gearbox Software's first attempt at a MOBA (multiplayer online battle arena), but as the title Battleborn implies, too many of its systems are developmentally in their infancy.
There may be a good game buried under Gearbox Software's first attempt at a MOBA (multiplayer online battle arena), but as the title Battleborn implies, too many of its systems are developmentally in their infancy.
Battleborn is one of developer Gearbox Software's biggest investments of time and money ever. Packed with heroes and powered by the mechanics of a first-person shooter, Battleborn is an amalgam of a number of different sorts of shooters pulled together with the art style and humor of a Borderlands...
Gearbox Software has a problem, and the problem is called Borderlands. While you may view their most successful franchise as a good thing, the fact is that it has become the yardstick by which their f
Fun selection of playable characters; Online modes are solid; Loads to unlock
Awful; try-hard dialogue; Missions last an age and can only be played online in random order; Balancing Issues
Battleborn : I would like to start off by saying how excited I was to play this game. I got in to the Borderlands games when they first came out and achieved a platinum trophy on both Borderlands 1 and 2. As well as that, I then rebought the games for the PS4.
Following up on a successful title that surpassed all performance expectations and also ended up creating an immensely popular franchise is the game industry equivalent of a difficult second album.
Battleborn is a cooperative "hero shooter" first and foremost. You can pick from one of 25 (yes 25!) different characters, join up with four other people (or play solo) to fight hordes of enemies across eight massive interlinking campaign missions.
Well presented + 25 characters + Skill tree system works well + Tons of in-game character content + Massive Maps
BUGS!; Multiplayer characters don't feel balanced; Replayability Lacking; Visual Overload; Humour Delivery
Since the release of Borderlands 2 the goodwill surrounding Gearbox Software as a studio has taken a few hits. Well, one major Aliens: Colonial Marines-sized hit in 2013. Although you could probably chalk that one up to too many cooks, the fact remains that it left a lot of its fans feeling more...
By now you have no doubt heard of Battleborn , the newest multiplayer shooter from Gearbox Software. We've had our eyes on it since October of last year and now that it has finally released I can't help but see the amazing progress this game has made since its early days.
Incredible depth of gameplay; Melds together other genres; Character diversity impactful
Combat almost too hectic; Too many characters locked; No ability to choose all story missions
There comes a time in every successful game studio's life, when the team has to make the difficult decision between creating a "sure thing" sequel to a prior title or venturing out into the unknown and creating something new. This is the conundrum that faced the folks over at Gearbox Software.
The humor and art style set an amazing tone for this lighthearted slaughterfest
Most of the core combat mechanics and mission design lack the depth to support the infinite replayability that Gearbox was shooting for
The cast of is fantastic; I've enjoyed exploring the ins and outs of characters like the steampunk sniper Marquis and fungal healer Miko, and every time I play I'm focused on earning further access to the unique roster.
Fantastic Heroes; Exciting Leveling System; Some Fun Stages
Repetitive Campaign; Underwhelming Story
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