2009's Batman: Arkham Asylum brought new hope to gamers everywhere. For one, Rocksteady proved that video game licensing could be successful commercially and resonate with the fans.
2009's Batman: Arkham Asylum brought new hope to gamers everywhere. For one, Rocksteady proved that video game licensing could be successful commercially and resonate with the fans.
As a kid, my main memory of Batman was of the cheesy 60s camp-fest starring Adam West and Burt Ward. Batman wasn't some dark, troubled vigilante with pointy ears, he was just a paunchy, hammy old bastard, slightly embarrassing and effete.
Back in 1997, R-Kelly sang that Gotham City was a City of Justice, Love and Peace (for everyone of us.) I'm not sure he was talking about the same city we all thought he was at the time, if the menagerie of crooks, criminals and villains that inhabit the part of Gotham where the events of Batman:...
Rocksteady does the impossible by creating another "Best Comic Book Game" to follow-up their last "Best Comic Book Game." Expanded, improved and flawlessly executed, 'Batman: Arkham City' is exactly what we wanted and then some.
It's true, Arkham City is even better than Asylum, I'm in love with a Cat; Catwoman is flawlessly designed, Storytelling at its best, this is A+ comic-book material, Arkham City size and scope is perfect, Highly detailed game, from the graphics to the DC lore, Lots of unlockables, side-quests, and...
No Bat and Cat co-op multiplayer; Reuses the same locations over multiple objectives
Arkham Asylum had only one major flaw – the game was so painstakingly, overwhelmingly, wonderfully thorough in its depiction of the Bat...
One of the best Batman stories ever told; Gotham setting thats stunning in both size and detail; Enough content to keep you busy for 25; even 50 hours
Catwoman could be handled better; Two-Face is a little one-note; Worrying that this can never be topped
For Rocksteady second foray into the Batman universe there not stumbling, as most sequels tend to do. There keeping the stride and pace that they began in the first game and now improving upon all the aspects that they can.
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds.
It's a role-playing game, when you get down to it. Not just because you gain XP, engage in a little light levelling and are free to sharpen your combat skills one upgrade at a time.
Before 2009's Batman: Arkham Asylum, super hero-based video games were the laughing stock of the gaming industry. They were rarely fun and had little to do in-game, aside from spamming one button for the entire game on top of trivial objectives and frustrating repetitiveness.
Darkness Engulfs Us All Gotham City has seen better days. After the lunatics (led by the Prince of Lunatics, the Joker) took over the asylum in Rocksteady's rendition of the Caped Crusader, Batman: Arkham Asylum , it was clear that all was not over.
Truly one of the best games ever, improving on Arkham Asylum in every way; The ultimate superhero title and the closest mere mortals will ever get to being the Dark Knight himself
Minor problems with difficulty of Riddler challenges and the sheer array of moves means some may lay forgotten and cause frustration and annoyance when their use is required
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