Cant wait for this to come out. Ordered 2 for the family
Cant wait for this to come out. Ordered 2 for the family
The game came with a lithograph poster. They had folded this poster into quarters, damaging the poster in doing so. A little more thought & care in packing and sending products would be ideal. Apart from that, everything else is geat.
The increasingly popular games-as-a-service model has proven itself to be a winner in the long term in a lot of cases, but we'd struggle to name even...
Cyber mages Okay, maybe just one and a half. The last time I checked in with my little Anthem review journal , I was having a fun time working my way through its systems. I've hit snags since then but my outlook remains mostly the same -- with caveats.
Flight risk
Flight feels cool; Minute-to-minute action is fun; Core gameplay loop is there
Inconsistent performance; Disappointing loot economy; Poor enemy AI; World feels hollow
shaken apart by its own identity crisis
Anthem suffers from an identity crisis, torn between its efforts to be a cooperative shooter and a single-player story. In this unusual pairing of styles, we see BioWare spreading its wings to deliver something new, but also refusing to let go of the past.
In many ways Anthem represents what Bioware have become, they're beleaguered on all sides by Youtube videos and websites bashing the game in the current media hellscape of clicks-hits/bait culture. It's a clarion call to the fans of the studio, and the community which loves a game like Anthem.
A breath of fresh air to the genre, Crossing the retina searing fx visuals, and gameplay of Destiny 2, with Just Cause 4 type freedom of movement, whilst adding free flight, underwater exploration, rpg mechanics and a weighty 3rd person gunplay fest.
When you think of Bioware you don't necessarily think of third person shooters. What I associate with the studio are the role playing games that were
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