Hours are spent roaming maze-like dungeons with your sole purpose being to massacre anything you find down there.
Hours are spent roaming maze-like dungeons with your sole purpose being to massacre anything you find down there.
The Blast Factor: Diablo III is bound to have its doubters, and that's to be expected after twelve years in development. Boiling the game down to its core mechanics and most basic principles though, there's no way to deny it – -Diablo III is one hell of a good time.
We should know by now that Blizzard doesn't believe in a revolutionary approach to games design. Just as the main moan about StartCraft II was that it was, actually, a lot like StarCraft, so you can guarantee that some people will be saying that Diablo III is a lot like Diablo II, which was itself a...
Addictive slay; loot and upgrade gameplay; High level of polish; Excellent co-op multiplayer; Good; well-balanced range of classes
Not a huge advance on previous games; Connection issues
Silly stability issues mar an otherwise excellent game.
The mouse has to be without doubt one of the most boring pieces of technology available. It might be as useful an invention as the car or the railways, but rarely will we be doing backflips over a new piece of mouse-related hardware. Thanks to Diablo III, this has all just changed.
Brilliant gameplay; runs on anything; easy to understand; simple controls
Those who like more beef to their RPG might want to look elsewhere; you have to have an internet connection to play
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