Realmemte buenos graficos y la historia te engancha.
Realmemte buenos graficos y la historia te engancha.
It's not short of spectacle but in terms of innovation and variety this is nowhere near as forward-thinking as Bungie would like to pretend.
The gunplay and loot design is expertly crafted to keep you playing; Fantastic art design and music, with some stunning visuals; Mountains of content and great co-op
Repetitive enemies, non-existent set pieces, and terrible bosses; No new ideas and overly simplistic role-playing and customisation elements; Almost zero plot
There's two pertinent questions to ask when considering the second DLC expansion for Destiny, House of Wolves. The first: is it better than the first expansion, The Dark Below The second: is it good in its own right The answers: yes and yes (mostly).
When's a good time to review an MMO After a week, The Taken King is still yet to reveal all of its secrets, but the impact is clear: with this expansion, Bungie has changed the foundations of Destiny for the better.
Destiny feels like it wasn't ready, but it was shipped anyway. It tantalizes with glimpses of brilliance, but then confounds with clunky design decisions and baffling oversights. Hopefully future updates will fix these, and Destiny will realize its full potential.
Enjoy a single player campaign, co-operative gameplay and PvP. Hunt for loot across the galaxy to create the ultimate setup. 3 very unique classes with their own sub-classes to enjoy. Breathtaking scenery and environments bring the game world to life. New content to be added overtime.
Graphics – PvP – Solid gunplay
Poor campaign design – Tries to do anything
A cleverer, more creative, more thoughtful expansion than The Dark Below, House of Wolves is Destiny at its best, with a host of fresh improvements.
New progression system replaces grind with customisation; Vastly improved level design is classic Bungie; Prison of Elders is a fantastic; fresh raid replacement; New characters and lore are engaging and more accessible
Trials of Orisis might be too hardcore for some
Chances are you've already passed judgement on Destiny , whether you've played it or not. With a game of such massive scope, it is understandable. We've been inundated with Destiny information for the last year and it's been hard not to either hop on the hype train at full steam, or completely hate...
Lore and story is intriguing..; It's a ton of fun with friends; The little hidden secrets; Creating those epic moments; Tons of content; Future support from Bungie
...yet hidden in grimoire cards and monologues; Feels like a prologue to something more grand; Limited party chat; PvP needs balancing and refinement; Not so much fun alone
This past Tuesday the much anticipated second expansion to Activision's Destiny finally launched, bringing with it a large assortment of additions and changes to the original title and even its DLC predecessor, the Dark Below.
The updated elements to the vendors and gear make the game world much more enjoyable to take part in; Even though it's still very lackluster; the storytelling House of Wolves is among Destiny's most focused efforts; The new game modes are challenging and round out the entire experience with a rich...
The solo element of this expansion is weakest yet in Destiny's efforts; Many of the best parts of this expansion are from the free update and not what you're asked to pay for; Despite the charm of the new NPC's; they only highlight how un-immersive Destiny's story has become
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