Cartoonesque fun with challenging puzzles.
Cartoonesque fun with challenging puzzles.
Rare was once my favorite developer. I was a Nintendo 64 kid, and their work was arguably as instrumental to the console's success as Nintendo's own releases were. While Rare put out a lot of classics during that period, the one we'll be discussing here is Banjo-Kazooie , a 3D platformer starring...
The initial rush of nostalgia
The boss battles; the mini-games; and the boss battle within a mini-game
Remember the days of the N64 and PSOne, when 3D platformers were all the rage Playtonic Games remembers. We had the likes of Crash Bandicoot, Banjo-Kazooie, Spyro the Dragon and even lesser known tit
Colourful characters and visuals; Fun platforming; Some nice humour
No direction; Locks progress behind collectibles; Annoying speech sounds; some are unskippable; Quizzes...just...no
While the current team at Rare is not the same, much of the original team came together to make a spiritual successor to those games with Yooka-Laylee.
Yooka-Laylee is exactly what we and the Kickstarter fans wanted. A spiritual successor to Banjo-Kazooie/Tooie and that's what we got. It more than delivers on this promise and I honestly don't see what anyone else was expecting, so I don't get why other critics have been so harsh on it…It baffles...
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