Vampyr is a frustrating game - not just because of its many technical bugs, disappointing story conclusion or simplistic combat, but mainly because it failed to live up its lofty potential. The core idea to make the player choose between extra experience points and horrifying narrative consequences is a great one - it just isn’t implemented very well. In fact, that’s probably the best way to summarise Vampyr as a whole. It talks a good game, but lacks that all-important bite.
Using vampiric powers in combat can be really fun; Huge consequences to your actions; Supporting cast backstories are engaging;
Many technical issues; Overly generous progression system; Terrible plot conclusion;