New Rule: If you make a sequel that picks up immediately following the events of the first game, or shortly thereafter, you must provide a recap of the storyline so far. I don't know, a cinematic or something. Anything.
New Rule: If you make a sequel that picks up immediately following the events of the first game, or shortly thereafter, you must provide a recap of the storyline so far. I don't know, a cinematic or something. Anything.
If you played the original Two Worlds , you might not be surprised to learn that its sequel does not represent the role-playing genre at its most refined. What may surprise you, however, is that Two Worlds II's clumsy features don't greatly diminish the impact of its big, busy world.
A big world brimming with tons of missions and monsters; A lot of clever; humorous touches; Fun; flexible weapon upgrade and spell creation systems; Visual diversity makes it fun to explore
The story and characters are so uninteresting they barely register; All sorts of AI and pathfinding troubles; Some control and interface quirks
This past summer, Chris and I had a chance to sit down and have some hands on time with Two Worlds II . I've never had the chance to play the first Two Worlds , mainly due to the lack of systems to play it on (I only just got a PS3 this past Christmas).
Two Worlds II is one of the most broken games that we actually enjoyed. There are heaps of problems, including shoddy controls, dreadful graphics, stiff animations, and atrocious voice acting, but RPG buffs will enjoy the addicting loot system and superb character development.
Two words for Two Worlds II: still crap.
Large world with many quests; decent character progression
Boring; sloppy design and execution; brings nothing new to the genre; awful dialogue; tedious control; graphical glitches; devoid of imagination
From Reality Pump and Topware Interactive comes Two Worlds II, an expansive RPG that offers hours and hours of gameplay…for better or for worse. Love it or hate it, gamers are talking about Two Worlds II.
The original Two Worlds was pretty broken, but it wasn't the worst RPG. Horses wanted to vertically scale all mountains, there was an awful learning curve, the magic was overpowered, and the dialogue was trashy, but there was a functional role-playing game underneath it all.
Oh, so you're here! If you have made it this far, let me be the first to say I'm proud of you! Why Simply put, you have managed to rise above any preconceived notions about the Two Worlds franchise and at least give the reviews a look, even if they don't change your mind.
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