In all my years of reviewing video games I've had one core rule – finish the game before reviewing it. Sometimes this means the reviews are a bit on the slow side. Other times this means that my reviews are a bit harsher since I found the story unsatisfying.
Massive open world maps to explore; base building requires strategy; randomly generated survivors create dynamic situations; game difficulty ramps up very smoothly
Bugs, bugs and all the bugs; rate at which infestations spawn is ridiculous; friendly enclaves are far too easy to chase off