DICE goes big in a Call of Duty-baiting package that's as maddening, uneven and spectacular as the Star Wars films themselves.
DICE goes big in a Call of Duty-baiting package that's as maddening, uneven and spectacular as the Star Wars films themselves.
Several years ago, my siblings and I spent hours on our PlayStation 2 playing a game called Star Wars: Battlefront II. The game was a perfect culmination of two things we loved: Star Wars and video games. It was easily one of our favorite games based on a popular franchise.
New online and offline features that make the game more whole than its predecessor; characters and worlds from the Prequel and Sequel Trilogies are featured; level up system keeps things balanced for new players; graphics continue to look amazing
Physics are a little floaty; requires paid services for the majority of features (consoles only); lots of data needed to play
I had a ton of fun playing Star Wars Battlefront II. It executes on presenting the Star Wars universe near-perfectly. The sights and sounds of lightsabers and blaster fire encapsulate every child-like midichlorian in your body.
Nails the Star Wars feeling; Heroes are a blast to play; Starfighter and Galactic Assault offer a ton of replayability
Campaign is disappointing; Progression system should forego crates; Pay-to-win is incredibly divisive
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