In the end, ScreamRide was a pleasant surprise for me. As a fan of the Rollercoaster Tycoon series, it was a nice change to create something without having to worry about all the park management aspects that might come with it.
In the end, ScreamRide was a pleasant surprise for me. As a fan of the Rollercoaster Tycoon series, it was a nice change to create something without having to worry about all the park management aspects that might come with it.
If only it had been considerably cheaper, or considerably bigger in scope, this could've been a fun ride, but as it is ScreamRide is not really worth the price of entry.
The 3D design interface works well and Engineering mode offers a reasonable amount of freedom; Demolition Expert can be a lot of fun and ScreamRider has its moments
The three main modes are an odd mix and few people are likely to enjoy them all; Sandbox mode is too limited; Mediocre graphics and too expensive
Whether many players will bother to tinker to that extent remains to be seen, because it's only through experimentation that I even found these options. It's here that the limitations of Engineer mode are laid bare, because what should be the ideal tutorial for Sandbox mode scarcely covers the...
A highly unique, refreshing take on the rollercoaster genre, Screamride manages to, rather successfully, translate complex ride design into an exhilarating high-score shoot-out. Of course, it lacks the challenge of similar titles in the genre, but there's an addictive, therapeutic drive that might...
+ Build rollercoasters; + Campaign can take a long time to complete in full; + Smooth difficulty curve; + Great performance
- $50 is a little steep; - One-third of career mode is inaccessible to those without prior rollercoaster game experience; - Hinges on strength of community
Yes, it's full of nausea and loops and screaming - everything you'd expect in that regard from a game with rollercoasters in it. Like much of the inspiration behind it, you can build new coasters to your heart's content.
Screamride's three jobs allow you to play and pass its thrillride levels in a variety of ways, but I reached the greatest satisfaction when I discovered the perfect way to traverse a track, build a coaster, or demolish a string of buildings in ScreamRider and Demolition Expert modes.
Complex creation tools; Highly replayable; Fun jobs
Difficulty spike; Technical issues
As fun as it is, there's something rather...disturbing...about Screamride. A game about racing rollercoaster cars down rails at tremendous speeds and smashing them into concrete skyscrapers isn't to be taken seriously, of course, and I'm not terribly concerned about the riders, who seem beyond...
Demolition is a blast; Screamriding brings occasional thrills; Great interface makes it easy to interact with the creation tools
Sandbox and sharing suffer from some bizarre limitations; Frame rate and control issues
Frontier Developments is no stranger to rollercoasters or build/management sims. Known for games like Rollercoaster Tycoon, Thrillville, and most recently, Zoo Tycoon for the Xbox One, Frontier is ready to put their unique spin on this niche genre with ScreamRide, a new build and destroy action/sim...
Positives Truly infinite sandbox potential Challenging and addicting gameplay Varied modes to keep things fresh
Negatives Graphics are simplistic and flat Analog editor controls are troublesome
The gameplay is basically the same between the two versions of ScreamRide. However, community-minded players should be aware that the ability to share your created levels (and experience other user's creations) is exclusive to Xbox One.
Whether you simply want to ride a rollercoaster, build your own coaster or you simply like to destroy things, there is something for everyone.
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