Sorry for the Red Hot Chili Peppers lyrics to open, but it was that or B*Witched. So as you may have guessed, ScreamRide is a rollercoaster game, sort of. It is at it's core a rollercoaster game, but it does try to go a little deeper than that.
Sorry for the Red Hot Chili Peppers lyrics to open, but it was that or B*Witched. So as you may have guessed, ScreamRide is a rollercoaster game, sort of. It is at it's core a rollercoaster game, but it does try to go a little deeper than that.
ScreamRide is an odd little game. As Nintendo and Sony bring out new hardware and big exclusives, Microsoft's answer is a trio of roller-coaster themed minigames from the developers of Rollercoaster Tycoon.
Visceral ScreamRiding has surprising sticking power; Sandbox mode is very versatile; will provide plenty of UGC; Demolitions Training is a laugh while it lasts
Shocking lack of personality saps fun factor, can feel like a chore, Engineering mode is Roller-Coaster Purgatory, Camera issues and control concerns with in Sandbox and Demolitions; Kinect functionality sorely missing, Feels half-baked and incoherent, not a complete package
Fantastic game, absolutely loved it. Do not expect to build an entire theme park though.It is simply rollercoasters and these swinging machines that sling several types of cabins into buildings, causing as much destruction as possible.
Your pulse is racing, you are tightly strapped into your seat, sweat starts to roll down your forehead, and you question your sanity for being where you are as you start your climb… then after the ever-so-slightest of pauses, you are suddenly falling at great rates of speed and hit with G-Forces...
A highly unique, refreshing take on the rollercoaster genre, Screamride manages to, rather successfully, translate complex ride design into an exhilarating high-score shoot-out. Of course, it lacks the challenge of similar titles in the genre, but there's an addictive, therapeutic drive that might...
+ Build rollercoasters; + Campaign can take a long time to complete in full; + Smooth difficulty curve; + Great performance
- $50 is a little steep; - One-third of career mode is inaccessible to those without prior rollercoaster game experience; - Hinges on strength of community
Good game. Got it for 299.
A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.
Screamride XBox One is not only an original next-gen game but really fun due to the outrageous rollercoasters and gaming modes
I have the demo of this game on my xbox 360 the stupid thing is they don't give you sandbox in the demo but otherwise interesting.
ScreamRide is a pleasant surprise. What's more, it was developed by Elite: Dangerous studio Frontier Developments. As it turns out, they're adept at both space simulation and theme park design.
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