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Screamride (Xbox One)

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What do you think about Screamride (Xbox One)

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3.6
38 reviews
1
3%
2
8%
3
37%
4
39%
5
11%
IGN
★★★★
9 years ago
Screamride Review

Screamride's three jobs allow you to play and pass its thrillride levels in a variety of ways, but I reached the greatest satisfaction when I discovered the perfect way to traverse a track, build a coaster, or demolish a string of buildings in ScreamRider and Demolition Expert modes.

Complex creation tools; Highly replayable; Fun jobs

Difficulty spike; Technical issues

GameSpot
★★★★
9 years ago
Makes me wanna scream.

As fun as it is, there's something rather...disturbing...about Screamride. A game about racing rollercoaster cars down rails at tremendous speeds and smashing them into concrete skyscrapers isn't to be taken seriously, of course, and I'm not terribly concerned about the riders, who seem beyond...

Demolition is a blast; Screamriding brings occasional thrills; Great interface makes it easy to interact with the creation tools

Sandbox and sharing suffer from some bizarre limitations; Frame rate and control issues

Game Chronicles
★★★★
9 years ago
ScreamRide Review – Xbox One

Frontier Developments is no stranger to rollercoasters or build/management sims. Known for games like Rollercoaster Tycoon, Thrillville, and most recently, Zoo Tycoon for the Xbox One, Frontier is ready to put their unique spin on this niche genre with ScreamRide, a new build and destroy action/sim...

Positives Truly infinite sandbox potential Challenging and addicting gameplay Varied modes to keep things fresh

Negatives Graphics are simplistic and flat Analog editor controls are troublesome

Attack of the Fanboy
★★★★★
9 years ago
Screamride Review

Frontier Developments first came onto the scene in the mid 1990s, but they did not hit their stride until 2003 upon the release of Rollercoaster Tycoon. Th

Core elements of Rollercoaster Tycoon present; Demolition Mode is an absolute joy; Sandbox variety; Lots of replayability

Less than stellar graphics; Occasional framerate issues

WorthPlaying
★★★★
9 years ago
Xbox One Review - 'ScreamRide'

When it comes to theme park games, Frontier Developments can be considered one of the experts in the field. Going back, it's done the recent Zoo Tycoon remake, Kinect Disneyland Adventures , both Thrillville games, and all three entries in the RollerCoaster Tycoon series.

GameZone
★★★★
9 years ago
ScreamRide Review

In the end, ScreamRide was a pleasant surprise for me. As a fan of the Rollercoaster Tycoon series, it was a nice change to create something without having to worry about all the park management aspects that might come with it.

Game Informer
★★★
★★
9 years ago
The Coaster Has Stalled

The gameplay is basically the same between the two versions of ScreamRide. However, community-minded players should be aware that the ability to share your created levels (and experience other user's creations) is exclusive to Xbox One.

Gaming Target
★★★★
9 years ago
Screamride Review - Ride, build and destroy everything you can in this spiritual successor to the RollerCoaster Tycoon series

Whether you simply want to ride a rollercoaster, build your own coaster or you simply like to destroy things, there is something for everyone.

Metro
★★★
★★
9 years ago
ScreamRide review – ups and?downs

If only it had been considerably cheaper, or considerably bigger in scope, this could've been a fun ride, but as it is ScreamRide is not really worth the price of entry.

The 3D design interface works well and Engineering mode offers a reasonable amount of freedom; Demolition Expert can be a lot of fun and ScreamRider has its moments

The three main modes are an odd mix and few people are likely to enjoy them all; Sandbox mode is too limited; Mediocre graphics and too expensive

Eurogamer
★★★
★★
9 years ago
Screamride review

Whether many players will bother to tinker to that extent remains to be seen, because it's only through experimentation that I even found these options. It's here that the limitations of Engineer mode are laid bare, because what should be the ideal tutorial for Sandbox mode scarcely covers the...

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