Whether you simply want to ride a rollercoaster, build your own coaster or you simply like to destroy things, there is something for everyone.
Whether you simply want to ride a rollercoaster, build your own coaster or you simply like to destroy things, there is something for everyone.
Your pulse is racing, you are tightly strapped into your seat, sweat starts to roll down your forehead, and you question your sanity for being where you are as you start your climb… then after the ever-so-slightest of pauses, you are suddenly falling at great rates of speed and hit with G-Forces...
I'll just come right out and say it. ScreamRide is amazing! I'm sure everyone at one time or another has played a Roller Coaster Tycoon game and who wouldn't. They are incredibly fun sim games where you create your own theme parks.
ScreamRide feels like three games in one. This game has something for you no matter if you want to build, ride, or destroy. With the Sandbox mode, the content contained in the game is just the beginning.
In the end, ScreamRide was a pleasant surprise for me. As a fan of the Rollercoaster Tycoon series, it was a nice change to create something without having to worry about all the park management aspects that might come with it.
If only it had been considerably cheaper, or considerably bigger in scope, this could've been a fun ride, but as it is ScreamRide is not really worth the price of entry.
The 3D design interface works well and Engineering mode offers a reasonable amount of freedom; Demolition Expert can be a lot of fun and ScreamRider has its moments
The three main modes are an odd mix and few people are likely to enjoy them all; Sandbox mode is too limited; Mediocre graphics and too expensive
Whether many players will bother to tinker to that extent remains to be seen, because it's only through experimentation that I even found these options. It's here that the limitations of Engineer mode are laid bare, because what should be the ideal tutorial for Sandbox mode scarcely covers the...
A highly unique, refreshing take on the rollercoaster genre, Screamride manages to, rather successfully, translate complex ride design into an exhilarating high-score shoot-out. Of course, it lacks the challenge of similar titles in the genre, but there's an addictive, therapeutic drive that might...
+ Build rollercoasters; + Campaign can take a long time to complete in full; + Smooth difficulty curve; + Great performance
- $50 is a little steep; - One-third of career mode is inaccessible to those without prior rollercoaster game experience; - Hinges on strength of community
Yes, it's full of nausea and loops and screaming - everything you'd expect in that regard from a game with rollercoasters in it. Like much of the inspiration behind it, you can build new coasters to your heart's content.
Sorry for the Red Hot Chili Peppers lyrics to open, but it was that or B*Witched. So as you may have guessed, ScreamRide is a rollercoaster game, sort of. It is at it's core a rollercoaster game, but it does try to go a little deeper than that.
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