I'm not normally a fan of sandbox games, a lot take themselves far too seriously. Some pad out the game with tedious side missions and a few aren't even really sandbox games at all.
I'm not normally a fan of sandbox games, a lot take themselves far too seriously. Some pad out the game with tedious side missions and a few aren't even really sandbox games at all.
And you know what? Saints Row: The Third is right.
The most anarchic Saints Row yet; Lives up to the full raucous potential of its genre, never letting up until the end
A few missions feel a little too restrictive; Game can get a little stuttery in its heaviest moments
It is so awesome, you can drive cars; fly airplanes, jump out, and parachute down. You can customize your person and make his/her size, there personality, and the size of there stuff how big as you want. You can customize your cars and make them basically invincible.
Possibly the most ridiculous terrorism simulator around In this gaming generation of soul delving plot-lines and eye deceiving realism, it's easy to forget a videogames' primary function is to make sure the player is having fun.
Tons and tons and tons of deadly gadgets to unlock; Loads of challenges to complete; Hilarious juvenile humour; Extensive character/clown customisation
Strange almost paranormal glitches; Missions are too easy with two players; City lacks a vibrant design seen in most other open world games
There's a TV advert doing the rounds at the moment that helpfully points out that Saints Row: The Third is available at Argos. As well as nudging you towards an impulse purchase, while treating that special person in your life to some Elizabeth Duke jewellery, the advert also acts as a - presumably...
Funny; entertaining; absurd
Derivative; obscene; sexist
GTAV will have to wait its turn. We've been looking forward to Saints Row: The Third for a while now and after the dirty delights of SR2 , we can't wait to get stuck in again with the current console generation's most enjoyable open world crime series.
Simply fun to play; So much to do; The driving is the best the genre has ever seen
Not a lot of new side-mission types; Homie backup calls are pointless; Steelport very similar to Stillwater
Saints Row: The Third is built on ludicrous foundations and that's why I love. It does what any good game should aim to do, produce hours of fun, and leaves it at that. It becomes more absurd with each new mission, made even more entertaining by an outstanding selection of ambitious weapons and...
Saints Row: The Third takes everything your teenage self found awesome and distills it into a single, outrageous game.
Three games in, Saints Row has found its stride. It is the anti-Grand Theft Auto. Volition has created a game that delights in mayhem, revels in trashy exploitation and aims to make you smile. And you will, so long as you don't stop to think about anything.
A copy of Saints Row: The Third was provided by THQ for the purposes of this review.
Tons of variety and entertainment in gameplay; Deep customization; Solid presentation and good soundtrack
A.I; is occasionally rough, Enemy models a bit repetitive, Finicky weapon wheel
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