game designer hideo kojima had designed an extraordinary experience the game is captivating and really fun too play and open world experience is awesome snake is awesome
game designer hideo kojima had designed an extraordinary experience the game is captivating and really fun too play and open world experience is awesome snake is awesome
Huey's role in the game.
Infiltrating a heavily guarded enemy prison for the sole purpose of retrieving a copy of A-ha's 'Take on Me'
A lack of story motivation coupled with an overload of open-world repetition
I Pre-ordered, It came exactly on date, Everything came with it. Even the DLC codes were emailed to me due to a hiccup with Konami. Everything is pristine. Very good, Hopefully when you order it will arrive on time, and in safe condition.
One of the best games I have played on the PS4. The attention to detail is unreal. So much to do, I've have been on it quite a bit and haven't even completed 10%! Which is good because I was sick of games with short stories. Defo recommend it, specially if you love the franchise.
From the prologue, to its one and only chapter transition, to the prologue again, and to the annoying against-all-odds stand-off that actually ends the game after the credits have already rolled twice, Metal Gear Solid V: Phantom Pain is so very Kojima.
Over the last three decades, Hideo Kojima has crafted an elaborate tale extending over half a century in the form of the Metal Gear franchise. While the bulk of the series features Solid Snake's [...]
Free flowing; dynamic gameplay; Mother Base military management simulation; Endless customisation and player choice; Fulton; Cutscenes
Story structure; Sparse open world; Chapter 2
I am Big Boss, now dubbed "Venom Snake." It is midnight and I am staring out over a valley in Afghanistan, on the other side there is a mountain covered in a sprawling military base. My intelligence team shows that somewhere in that complex is a commander.
72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a ...
Staggeringly deep open-world with huge variety of strategies and item upgrades; Impeccable production values and haunting audio; The most-accessible MGS game yet; Ingenious game-structure-as-metaphor; with philosophical depths; Attaching an upgraded fulton balloon to *anything
Intense pacing; from initially daunting to incredibly tough
The Metal Gear series is known for its captivating cinematic scenes that are used to unravel an absorbingly complex plot, but MGSV: The Phantom Pain does something its predecessors don't: The Phantom Pain allows you to create these memorable moments for yourself.
It's OK doing a lot more to discover
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