As the gaming generations pass and gimmicks such as motion control and touch screens become a system's selling point, rather than just another feature, every new piece of hardware requires its own launch software to show off its capabilities.
As the gaming generations pass and gimmicks such as motion control and touch screens become a system's selling point, rather than just another feature, every new piece of hardware requires its own launch software to show off its capabilities.
If you wanted to get a PlayStation Vita on the 15th of February, a full week ahead of its standard launch in North America and Europe, you had to purchase what was called a "first edition bundle" that included a 3G version of the system, a carrying case, a 4GB memory card and a retail copy of Little...
Little Deviants fell into a trap. The release of Sony's new hardware has triggered an influx of games that feel compelled to overuse the PlayStation Vita's features. Bigbig Studio's offering is the worst example of such forced design.
This collection of thirty minigames is aiming to tempt gamers as a launch purchase as it utilises all of the Vita's functions. Except the analogue sticks. And the face buttons. In fact, were one to produce a running audio commentary on the playing styles stuffed into this game, an eavesdropper might...
Some games work very well; Challenging online friends' scores has potential; Lasts ages on a battery charge
Some of the 30 games are remixes; You want HOW many points for Gold; Some games ask too much from the controls
The PS Vita's launch line-up has been carefully tailored to ensure it spotlights all of the platform's gizmos, from the touch-screen to its dual cameras.
Packaged with the First Edition Bundle for PlayStation Vita, Little Deviants is an expected mini-game collection that showcases the unique features of the handheld - the front and rear touch panels, the camera, the Sixaxis accelerometers, and even the built-in microphone.
Features the Vita's unique controls; Bright; cheery graphics
Bright; cheery graphics; No online multiplayer; Costs way too much; Tags
I'd first like to mention that this is my first Playstation Vita game review and it actually has me pretty excited. Why? Well, because it marks the start of many new games to review on a fascinating new console.
Little Deviants has more content than your standard tech demo, and so it should as a retail game. However, it can't shake the tag, and feels like it's just trying to showcase what the Vita can do with a compilation of mini-games.
There's no better way of being introduced to the plethora of new functionality in your latest console than by a series of minigames which highlight these features. With the launch of the PS Vita in late February, it was the turn of compilation title Little Deviants to showcase the systems best bits.
Little Deviants has bits and pieces scattered through it that are appealing and enjoyable to play, but clumsy, unintuitive gameplay, and the physical demands that gameplay makes, saps the fun out of the experience.
Oddly attractive aesthetic marriage of blocky structures and Rabbids-esque character design; the simplest mini-games have universal appeal; cats as trophies
Frustratingly unintuitive; unintentionally exposes a number of control flaws in the Vita; designed to be played in uncomfortable positions; barely any real incentive to return to minigames
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