Halo 5: Guardians takes on us a journey into the next chapter of the "Reclaimer Trilogy", which sets up Master Chief and his fellow Spartans against the Prometheans, a Forerunner race that is hellbent on dominating the universe.
Halo 5: Guardians takes on us a journey into the next chapter of the "Reclaimer Trilogy", which sets up Master Chief and his fellow Spartans against the Prometheans, a Forerunner race that is hellbent on dominating the universe.
Still playing this on the single player campaign mode - same sort of thing as the previous ones. Not disappointed- taking the price in to consideration - well worth the money.
now before I start I would like to give everybody an idea how much I love halo. I traded my PlayStation 3 for an xbox 360 just so that I could get halo 3 I loved halo 3 its hands down one of the best games I have ever played no game will ever bring that level of fun ever again I remember it like it...
Another adventure into the sci-fi world of Halo. Use iron sights on all of the varied weapon options. Follow two fire teams of Spartan soldiers in a plot based shooter. Great game design across the campaign, co-op and multiplayer. Xbox One exclusive title.
Solid multiplayer – Impressive visuals
Some story characters lack depth
Certainly not a bad Halo game, but one that succeeds despite its innovations, not because of them. With multiplayer the high point, Halo 5 is worthwhile, if not always truly convincing.
Excellent; versatile multiplayer; Warzone and Breakout are fantastic additions in very different ways; The new vertical combat model is a great idea
Campaign is rather inconsistently designed; The campaign story is a frustrating failure
After the colossal failure and bad taste Halo: The Master Chief Collection left in everyone's mouths, 343 Industries takes another chance at evolved combat with Halo 5: Guardians .
Halo 5: Guardians is a solid entry that doesn't break the mold but manages to sufficiently shake things up. The campaign has some great new features, including additional combat moves and a focus on side routes, but it starts to creak towards the end, which is just when the story begins to pick up...
Undoubtedly the most ambitious Halo release, Halo 5 admirably tries to establish its own identity amidst a long-standing and revered franchise history. The solo experience lacks the personal drive of past Halo games, which makes it harder to appreciate the story and its focus on teamwork and...
+ Varied approach to manoeuvrability changes multiplayer; + Co-op focus leads into bigger battles; + Warzone; esports focus
- Solo play lacks personal drive of past Halo games; - Friendly AI lacks self-awareness; - Locke isn't very likeable
Ben tackles what could be the biggest new-gen console exclusive yet, Microsoft's inescapable Halo 5: Guardians.
Everything looks and sounds great; Gameplay refinements, particularly slide/evade, permanent sprint ability and iron sights, are all a positive; Some more expansive campaign level design for the series is good to see.
Some flat, uninteresting characters; Campaign tells an incomplete story, with some wheel-spinning/padding and repetition; Companion AI occasionally lets the side down, Copping an earful of abuse from some fun-detonating troglodyte still an occasional hazard
Halo 5: Guardians' multiplayer is a fantastic evolution of what the series does best that will keep you busy for months to come, but its campaign feels uninspired compared to its predecessors.
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