I run it for almost two weeks and it looks so nice, the graphic, the cars and the race..
Manufacturer: Microsoft
I run it for almost two weeks and it looks so nice, the graphic, the cars and the race..
Forza Horizon 3 developed by Microsoft and released on Sept. 27, 2016. Its currently one of my best racing games I got in my games rack of Xbox One S. I was recommended to play this game by my friends and none of them were speaking out any mistakes in Forza Horizon 3.
Good physics; Environment is quite realisitc
Unnecessary drifting
I'm bombing down a jungle dirt road in The Outback chasing a jeep suspended from a helicopter while Cut Copy is blasting from the speakers. My heart is pumping and I couldn't be pressing down harder on the gas if I tried. And that's just in the first 5 minutes.
Giant open-world; Huge car list; Gorgeous visuals; Top-notch soundtrack
High specs needed to reach 60 fps on PC; Too much DLC
Microsoft, Turn 10 Studios, and Playground Games have done a fantastic job with the Forza series in the past. The main problem with a franchise that has seen six previous Forza Motorsport and two previous Forza Horizon titles is trying to keep it fresh.
New take on the Horizon Festival as festival boss; great customization; fantastic graphics and sound
Needs better racing wheel support
The racing genre has spawned countless franchises over the years, with the Forza brand becoming Microsoft's go-to option since the original game's debut in
Superb racing physics; Wide vehicle selection; Gorgeous Australian locales; Horizon blueprints
Lackluster story
Update: We've updated our review to reflect the PC version of Forza Horizon 3. Please scroll to the bottom of the story to find the updated content. - PB, 9/27/2016, 10:40 AM PDT However sacrilegious, the ability to launch a Jaguar over a hill and into a cornfield with no risk of mechanical damage...
Gorgeous environments; Accessible driving controls; Robust reward system; Great mix of off-road and traditional races
Minor online performance issues; Unappealing brand-building narrative
Racing games have gotten very serious. With arcade games like Blur, Split Second and Ridge Racer failing to excite a large enough audience, and genre staple Need For Speed seemingly in the middle of a crisis, the video game racing world has been left to the serious.
Gorgeous; So much content; Great fun
Groove Music might bother some
One of the challenges you face as a reviewer is how to properly deal with yearly or bi-annual releases. Most of the time these games don't make any dramatic changes to the formula that worked in their previous release so you're often at a loss as to what to say.
More Horizon awesomeness; Australia is a fantastic backdrop to race in; graphics are prettier than ever; weather effects are beautiful
Server issues seem to be endemic to the Horizon games at this point; some of the cars seem to have oddly unintuitive controls
Open world games are all the rage this generation, especially now that online multiplayer is at a stage where it can be integrated seamlessly. Forza Horizon 2 did a great job of creating a massive ope
Car handling fit for all players; Massive open world; packed with content; Create your own race events; Stunning visuals
Multiplayer balancing issues; Long initial load time
I understand what they were going for and in theory it sounds really great. However playing the expansion made me feel physically ill and I felt the physics were thrown out the window at times.
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