And developer Daoka has good ideas, in introducing a motion-control fighting game to show off the newly revamped Kinect hardware. But Fighter Within struggles to live up to that promise, with rampant technical issues and iffy writing.
And developer Daoka has good ideas, in introducing a motion-control fighting game to show off the newly revamped Kinect hardware. But Fighter Within struggles to live up to that promise, with rampant technical issues and iffy writing.
Why Do We Keep Fighting
The last time I played a motion based fighter game on the Kinect was a little over a year ago when I flailed away to Ubisoft's Marvel Avengers: Battle for Earth for the Xbox 360 Kinect.
Aside from the very basics of punching and kicking, nothing in The works well, and very little works at all. It's gesture recognition is abysmal, its fighting is shallow, and it wastes too much time trying to clumsily tell a silly, unnecessary story.
Punching functions well
Painful menu navigation; Disjointed gameplay; Laughable story; Terrible AI
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