This is a love it or hate it game. No game out there frustrates me as much as this title but I keep coming back to it for just one more fight. Trust me when I say there are going to be times you want to snap the disc in half though.
This is a love it or hate it game. No game out there frustrates me as much as this title but I keep coming back to it for just one more fight. Trust me when I say there are going to be times you want to snap the disc in half though.
Common sense say "Not for kids" This is a BOXING game, you'd only buy it if you are used to a bit of violence, they don't exactly bleed much and don't really go over the top in any aspect. So, Common sense.
There was a time when I wouldn't have taken a second glance at Fight Night Champion. But ever since Eurogamer asked me to transfer my arcade fighter fanaticism to a preview of UFC Undisputed 2009, I've realised that strategic stamina control can be just as intense as setting up cross-ups and frame...
It's always a tricky thing when a developer decides to radically change the formula that made previous entries into a series a hit, but...
Absolutely tons to do online and off; An actually decent storyline; Deep character creation/upgrades
Fastest Fight Night yet; Dumbed-down corner recovery; Stick/button control scheme
At the end of the day, Fight Night Champion is a brutal, bloody, and realistic romp through the world of boxing. EA Sports did a fantastic job of telling an actual sports story instead of just giving us a sports game to play.
The compelling narrative; The sharp; brutal graphics; The revamped control scheme
The near-worthless Legacy Mode; The lack of things to do outside of Champion Mode; The boring training mini-games
Regardless of how much time you've spent with the Fight Night Champion demo, or with previous Fight Night games, your first act in EA Sports' latest boxing sim is to pick yourself up off the floor after getting knocked down.
Story-driven Champion mode is a great addition; Superb-looking fighters who take realistic damage; Flash KOs and knockdowns keep fights from being predictable; Spamming punches is no longer an effective fight strategy; Intuitive controls
Legacy mode's training minigames aren't much fun; Referee occasionally comes between the camera and the action
First Impressions My reaction is Fight Night has been around for a while now, and for as long as many of us can remember, it has been pretty good. Without a doubt the series has been the best out of every boxing game out there.
Before the launch of Fight Night Champion there was a lot talk regarding the changes within the game. As a die-hard fan of the series since it's beginnings I was expecting a lot. While EA Sports delivered needed changes, they also tinkered with things that were perfectly fine.
Fight Night Champion pushes visual boundaries with the most realistic boxer-likeness to date, fluid animations and damage that conveys the brutality of the sport of boxing
Whether you are an experienced boxer, or this is your first time in the ring, Fight Night Champion offers a deep and visually impressive experience
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