It's a great day to have Dark Souls 3, but it's a sad day too. At the moment, and for the foreseeable future there's no more 'Souls games in the works. The studio is moving onto a new IP, new challenges, new directions, and has done with the series.
It's a great day to have Dark Souls 3, but it's a sad day too. At the moment, and for the foreseeable future there's no more 'Souls games in the works. The studio is moving onto a new IP, new challenges, new directions, and has done with the series.
The success of From Software's Souls series of games is something that some argue should simply be impossible. Since 2009's Demon's Souls , these games have offered the brutal challenge of yesteryear with the gothic look and difficulty of the earlier Castlevania games.
I'm not really a fan of difficult games. That doesn't mean that I enjoy a cake walk like Yoshi's Story (one of the worst and easiest games I've ever played). I like a bit of a challenge.
Dark Souls 3 hasn't so much learned from its predecessors as devoured them, ripping into their narratives and geographies as it searche...
The stylistic mixture of Bloodborne and Dark Souls 1; The organic; entwined world layout; The sly hints about the events of previous games; The enhancements to melee combat
The plunging frame-rate during bossfights; The lack of real novelty
I will admit that after the initial shock of "Holy shit, we just got a Dark Souls sequel" wore off, Dark Souls 2 wasn't really that great of a follow-up. Sure, sure, it could be that Miyazaki, the series' father, wasn't involved in the development process, but the game introduced a whole lot of...
Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.
Taking every trick that they've learned over the course of the series and seemingly packing them into one final journey, The Ringed City is sure to please.
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