Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Supermassive Games, known primarily for the excellent Until Dawn and its varied tie-in titles have, for my money, demonstrated one of the best grasps on the potential behind the fledgling PSVR technology to date; despite apparently being in the minority, I really enjoyed my time with The Inpatient...
Shot in the foot
Using the Dualshock works better
Poor accuracy; Dull visuals; Lazy AI; Cover system is frustrating
Got an Aim controller You might want to look at Bravo Team. It's a horribly flawed but fun lightgun blaster with some cool co-op cover shooter twists. Got PSVR but no Aim You might not want to bother.
Fun with the Aim controller; Mixes classic lightgun action and cover-shooter mechanics; Potential for good co-op play; Addictive score attack mode
Less fun with the Dual Shock 4 or Move; Can be glitchy; dated; dumb and mindless; Movement still feels like a kludge
There's been no shortage of first person shooters since PlayStation VR launched back in 2016. Straight out of the gates we had, RIGS, and Eve: Valkyrie, soon followed by Farpoint, Arizona Sunshine, SUPERHOT, and Raw Data.
Decent visuals; Interesting cover system; Built for co-op with a friend
Repetitive gunfights quickly become a snoozefest; Fails to do anything creative or dynamic; Lifeless atmosphere; Aim Controller feels less reliable than the DualShock 4
Supermassive Games made an okay debut on PlayStation VR with Until Dawn: Rush of Blood , but it was clear that the studio was working with new technology. That hasn't stopped the developer from trying to show what Sony's virtual reality headset can do with The Inpatient .
A shooter that earns its place alongside Rogue Warrior, Turning Point and Hour of Victory as one of the very worst games you could play.
This latest entry from SuperMassive Games, Bravo Team , reeks of a rush job in almost every aspect. From the limited gameplay to the paucity of play options to the ground floor graphics, this feels more like a proof of concept than a game.
Um
Forced switched perspective shifts from third to first; Lack of gameplay mechanics and options; Terrible enemy AI
JE trouve qu'il y a des problème avec le aim controler. Mais on s'amuse bien.
This was the first VR game I bought, I was disappointed at the lack of variety in game play. The entire game involves clicking on a place to go and shooting enemies from that particular vantage point. Imagine the old Time Crisis in the arcade
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