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Ar Tonelico Qoga Knell of Ar Ciel (PS3)

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What do you think about Ar Tonelico Qoga Knell of Ar Ciel (PS3)

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3.6
24 reviews
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0%
2
8%
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29%
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8%
play-asia.com
★★★★★
11 years ago

A Japanese game, which definitely recommend, now that is at a discounted price with more reason, has a sublime music, and is exclusive to ps3..

extremegamer.ca
★★★★★
13 years ago
Ar Tonelico Qoga

Just by reading the title 'Ar Tonelico Qoga: Knell of Ar Ciel' you should be able to tell that a North American localization did its part providing a little fan series for the import deprived.

depending on your expectation; combat has been changed; aside from the combat; the experience is kept close to the other games; a certain level of charm; filled with "adult" content

for fans of the series/JRPG fans only; if you're looking for turn-based combat; you wont find it here; localization is what you expected; and that's not always a good thing; objectives aren't always clear; underperforming on the PS3; its time for a graphical boost; thanks

technologytell.com
★★★★★
13 years ago
Review: Ar tonelico Qoga: Knell of Ar Ciel for PS3

NIS America has dedicated itself to bringing the Ar tonelico series to North America back in 2007, when it released the first PS2 entry, Ar tonelico: Melody of Elemia . Now, four years later, it is continuing to let Reyvateils out of Japan with Ar tonelico Qoga: Knell of Ar Ciel , the first Mature...

Multiple difficult levels; great translation; good character portraits; Cosmophere sidequests act like visual novels; item synthesis is available; can see talks with party members; can customize Finnel and Saki's abilities and can talk to Saki and Finnel while resting.

Looks like a PS2 game; physics are screwed up so Aoto may bounce down staircases or have trouble jumping; camera angles are frustrating; some environments look rather lackluster and generic and most battles can be won with button mashing the attack button.

GameCritics.com
★★★★★
12 years ago
Our Song to the People

Japanese role-playing games (JRPGs) have hit a rough patch in recent years, and it's understandable why. They've been largely refusing to move away from outdated game mechanisms such as far-apart save points and static presentation.

The string of excellent plot twists around the halfway point

Not figuring out how to use supermoves until I was forty hours in

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